Platformer Template

Simon has built what he calls a platformer template, a foundational platformer game that he can later use as a basis for more hifi game ideas. Below is a short … Continue reading Platformer Template

Minesweeper

In November and early December, Simon spent quite a few hours working on a clone of the new puzzle game 14 Minesweeper Variants. The puzzle generation algorithm he had to … Continue reading Minesweeper

Yet unnamed tetris game/map editor hybrid thing

Simon here again. Lately, I’ve started taking tetris a lot more seriously. Back in May, I just randomly thought “remember tetr.io? I feel like I should have another try at … Continue reading Yet unnamed tetris game/map editor hybrid thing

Sudoku Player in p5.JS and Why JS is Weird

After writing our blog together earlier this week, stipulating how bad some folks are at finishing projects, Simon sat down and programmed a Sudoku player in just two hours! You … Continue reading Sudoku Player in p5.JS and Why JS is Weird

Jelly is Sticky, Collision is Tricky

Now that Simon has his desktop spot again, he seems to be back in his element, devoting many hours a day to a project, then getting a new idea, starting … Continue reading Jelly is Sticky, Collision is Tricky

Yet Unnamed Cell Machine Mod

Simon has been working on a rather large project creating a web version of Cell Machine: Mystic Mod. It’s a puzzle game where you win a level by predicting what … Continue reading Yet Unnamed Cell Machine Mod

Celebrating Processing

Processing.org is the to-go place for all autodidacts to learn creative coding and this weekend it is celebrating its 20th birthday Simon and his friends Abhay and Sarvagya have made … Continue reading Celebrating Processing

Square-1 Simulation and New Cubes

Simon was so desperate to get his new set of speed cubes that he made another cube simulation in JavaScript, this time the funny cube called Square-1 that can shape-shift. … Continue reading Square-1 Simulation and New Cubes

Rubik’s Cube Simulator and More

Cubing craze has reached a whole new level as Simon’s speed cube shop order is stuck at the customs in Brussels and his last old speed cube is broken. What … Continue reading Rubik’s Cube Simulator and More

New Colabs: Proximity Game, Uno and Chess

Simon has been working on a hole load of projects together with his friend Abhay. Many remain unfinished as they both enjoy tinkering with the algorithms more than giving that … Continue reading New Colabs: Proximity Game, Uno and Chess

Visual Perception Hacks

This year has been a year of revelations in terms of how we visually perceive the world and whether those new nuggets of knowledge can be reflected in digital art. … Continue reading Visual Perception Hacks

Making a Game in 45 Minutes. Code Along!

Simon has challenged himself to make a game in 1 hour. That worked. Then he made another game in just 45 minutes. He recorded this latest challenge so you can … Continue reading Making a Game in 45 Minutes. Code Along!