## Platformer Template

Simon has built what he calls a platformer template, a foundational platformer game that he can later use as a basis for more hifi game ideas. Below is a short … Continue reading Platformer Template

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a homeschooling blog about Simon, a young mathematician and programmer, and his little sister Neva. Visit https://simontiger.com

# Tag: P5

## Platformer Template

## Latest Collabs: Rainbows, Wormholes and Fireballs

## Integration Techniques for Physics Simulations

## Amsterdam Friends and Color Jump

## Ray Marching

## Bézier Editor in p5.js

## Bézier Curve in p5.js

## How Many Dice Rolls Until You Get a Repeat. A Probability Experiment in p5.js

## Evolving Creatures in p5.js

## Tic-Tac-Tic-Tac-Toe-Toe in p5.js

## Galton Board in p5.js

## Crack Simulation in p5.js

Simon has built what he calls a platformer template, a foundational platformer game that he can later use as a basis for more hifi game ideas. Below is a short … Continue reading Platformer Template

Simon continues his regular and very rewarding collabs with his friend Abhay Kashyap. Here’s what they have been up to lately: We recreated another Flash game, Gravitee. The hardest part … Continue reading Latest Collabs: Rainbows, Wormholes and Fireballs

Simon has made a visual about what he calls “three different ways to make a physics simulation”: Blue: Modified Euler Integration (aka Backward Euler Integration); Green: Euler Integration (aka Forward … Continue reading Integration Techniques for Physics Simulations

After months is self-isolation, we spent the whole month of August away from home, first at our old home in Amsterdam, where we had some urgent personal matters to arrange, … Continue reading Amsterdam Friends and Color Jump

Simon has set his first steps towards creating a 3D renderer. What’s a 3D renderer? 3D rendering is a process of converting 3D models into 2D images on a computer. … Continue reading Ray Marching

Following up on his Bézier Curve in p5.js project from a couple months ago, Simon created a Bézier Editor: https://editor.p5js.org/simontiger/sketches/4Dj5iq0oh

Code: https://editor.p5js.org/simontiger/sketches/nPNGc_1g Interactive project online: https://editor.p5js.org/simontiger/present/nPNGc_1g

How many times, on average, do you have to roll a dice until you get a repeated value? I saw this probability challenge on the Mind Your Decisions channel. I … Continue reading How Many Dice Rolls Until You Get a Repeat. A Probability Experiment in p5.js

Simon’s latest independent coding project involved some biology lessons! He loves the channel Primer by Justin Helps and watched his evolution series many times, studying the rules for species’ survival … Continue reading Evolving Creatures in p5.js

Simon has programmed this game of Tic-Tac-Tic-Tac-Toe-Toe Game in p5.js from scratch. He and his sister have had hours of fun playing it (and she turned out to be better … Continue reading Tic-Tac-Tic-Tac-Toe-Toe in p5.js

Simon saw a prototype of this Galton Board in a video about maths toys (it works similarly to a sand timer in a see-through container). He created his digital simulation … Continue reading Galton Board in p5.js

Link to the interactive project and the code: https://editor.p5js.org/simontiger/sketches/n6-WZhMC3 Simon built a simple cellular automaton (rule 22) model for fracture. He read about this model a couple nights before in … Continue reading Crack Simulation in p5.js