Jelly is Sticky, Collision is Tricky

Now that Simon has his desktop spot again, he seems to be back in his element, devoting many hours a day to a project, then getting a new idea, starting … Continue reading Jelly is Sticky, Collision is Tricky

Particles connected with springs and Simon’s Physics Library

Simulation of multiple particles connected mutually with springs. Made for Dan from the Coding Train. Simon’s original code with 2 particles: https://editor.p5js.org/simontiger/sketches/18ib3ZNKm Four particles: https://editor.p5js.org/simontiger/sketches/gkexoSqZZ Simon has also started building … Continue reading Particles connected with springs and Simon’s Physics Library

Simon contributes to the p5.Speech library

Simon has made a pull request to the p5.Speech GitHub repo (a milestone!) and hopes his request gets merged. In this video he explains what he wants to improve with … Continue reading Simon contributes to the p5.Speech library

Simon built a website featuring Box2D helper

Simon created a website to assist people using Box2D. The website features the jBox2D helper. Link to Simon’s website: https://simon-tiger.github.io/box2d-helper/ GitHub Issue about the project: https://github.com/CodingTrain/Rainbow-Topics/issues/616 Simon ported the code … Continue reading Simon built a website featuring Box2D helper

Back to Attractor with ToxicLibs

Simon returned to his old Attractor sketch in Processing once again, now adding some new functions: The code original came from Daniel Shiffman’s book The Nature of Code, Chapter 5 (Physics … Continue reading Back to Attractor with ToxicLibs

Translating Car On Terrain project from Phaser.io into Processing

Today Simon spent hours translating this Car On Terrain project from Phaser.io (where it appears in JavaScript) into Processing (Java). He loved doing it in a form of a lesson for … Continue reading Translating Car On Terrain project from Phaser.io into Processing

Box2D into Codea, Java into Lua

Several recent translations of Box2D examples (from Daniel Shiffman’s book The Nature of Code) into Codea, that is Processing (Java) into Lua. Both Box2D and Codea are physics libraries. Surface: … Continue reading Box2D into Codea, Java into Lua

MotorAttractor with Box2D in Processing (Java)

In this project Simon combined two exercises and one example from Daniel Shiffman’s Nature of Code book, Chapter 5 – Physic Libraries. The specific physics library used here is Box2D. … Continue reading MotorAttractor with Box2D in Processing (Java)