Simon’s latest Live Stream about Chapter 6 of his “Living Code” Course (particle systems!), loosely based on Daniel Shiffman’s Nature of Code. “I’m also going to live stream a surprise … Continue reading Live Stream #15. Chapter 6 of Living Code: Particle Systems
His sister an grandma visiting from snowy Russia making paper snowflakes inspired Simon… Right is Simon’s sister’s snowflake, left is Simon’s:
Simon’s latest live stream on Thursday, January 11 was a blast! For the first time in his programming career he actually had quite a few viewers – largely thanks to … Continue reading Live Stream #6. (Mostly) Chapter 2 of Living Code: Forces.
This magical time of the year, Simon’s craziest, most daring dreams come true! First, his guru from the New York University Daniel Shiffman sends Simon his book and the words … Continue reading Magic around New Year’s Eve
This is one Simon’s most beautiful projects recently! Simon saw the idea to link the webcam image to the boids of a flocking system in a video by Daniel Shiffman, … Continue reading Flocking System Painting with Pixels
Simon returned to his old Attractor sketch in Processing once again, now adding some new functions: The code original came from Daniel Shiffman’s book The Nature of Code, Chapter 5 (Physics … Continue reading Back to Attractor with ToxicLibs
Simon’s creative “remix” of example 2.7 from Daniel Shiffman’s The Nature of Code, Chapter 2 (Forces).
In his recent Live Stream, Daniel Shiffman announced he would make a fidget spinner simulation in the near future. Inspired by this idea, Simon has jotted down some code for … Continue reading Thoughts on Fidget Spinner Simulation
Simon has been giving Dad some lessons in Processing (Java), following the chapters in Daniel Shiffman’s book The Nature of Code. The have already finished Chapetr 1 (Vectors) and moved … Continue reading Preparing to give Dad some Processing Lessons
Several recent translations of Box2D examples (from Daniel Shiffman’s book The Nature of Code) into Codea, that is Processing (Java) into Lua. Both Box2D and Codea are physics libraries. Surface: … Continue reading Box2D into Codea, Java into Lua