Year two of the World Science Scholars program

The new cohort of World Science Scholars (a World Science Festival program for young math talents from across the world) seems to be more active than last year’s group. Or … Continue reading Year two of the World Science Scholars program

A “quirky way to add, subtract and multiply in binary”

Simon has shown me an interesting way to add, subtract and multiply in binary using what is called a Napier’s Checkerboard (or Napier’s Chessboard), something he learned from his new … Continue reading A “quirky way to add, subtract and multiply in binary”

Autumn in the skies

Autumn started with the death of our dear aunt Noor in The Netherlands, which came as a shock. It also brought about the second wave of COVID-19. That second wave … Continue reading Autumn in the skies

World Cleanup Day 2020

10 times the volume of an olympic swimming pool of plastic waste ends up in the world ocean every hour. E v e r y h o u r. Today … Continue reading World Cleanup Day 2020

The Perfect Sorting Algorithm

Simon showed us this guessing game where we had to guess the correct sequence of cards with numbers 1, 2, 3, 4 while the cards are all flipped upside down. … Continue reading The Perfect Sorting Algorithm

A Color Palette Generator in p5.JS

One more project from back in July. Inspired by one of his favorite resources Coolors.co, Simon created a beautiful color palette generator in p5.JS that builds off of a theme … Continue reading A Color Palette Generator in p5.JS

Smoothing

Something else I forgot to post from back in July: Simon explaining linear smoothing and exponential smoothing. You can play with Simon’s smoothing sketch at https://editor.p5js.org/simontiger/sketches/ABdeWZVvs The white circle is … Continue reading Smoothing

Why does everyone get tides wrong!?

We were having a beautiful evening back home in Antwerp, at the harbor. At one point Simon started jotting some calculations on the reverse side of the menu sheet (he … Continue reading Why does everyone get tides wrong!?

Some thoughts on the dimensions of polyhedra and polygons: How to make a 3D polygon with no area

A polyhedron is just a bunch of faces connected by edges. All the vertices are closed, so there’re no open bits. So there’s no rule that a polyhedron has to … Continue reading Some thoughts on the dimensions of polyhedra and polygons: How to make a 3D polygon with no area