Math at the beach

We also visited another old favorite, the beach in Noordwijk. By the way, that’s where ESA is located, toon (they’ve got an awesome space museum we used to frequent when … Continue reading Math at the beach

Ray Marching

Simon has set his first steps towards creating a 3D renderer. What’s a 3D renderer? 3D rendering is a process of converting 3D models into 2D images on a computer. … Continue reading Ray Marching

Our New Craze: Euclidea

Simon is obsessed with Euclidea https://www.euclidea.xyz/ — a learning environment for geometric constructions and proofs. He has also downloaded the Euclidea app (which has more features), so that he could continue engaging … Continue reading Our New Craze: Euclidea

How Can Math Help Resolve Racial Segregation?

This is Simon’s contribution to #blacklivesmatter How Can Math Help Resolve Racial Segregation? This video and coding project is based on Segregation Solitaire by Thomas Schelling, an American mathematician and … Continue reading How Can Math Help Resolve Racial Segregation?

Physics Engine using Verlet Integration

Simon created a physics engine in Python with Turtle. He used Verlet integration (French pronunciation: ​[vɛʁˈlɛ]), a numerical method for integrating Newton’s equations of motion in calculating trajectories of particles in molecular … Continue reading Physics Engine using Verlet Integration

The Grand Quadratic Formula Quiz!

Simon has been pondering a lot about various ways to visualize or prove the quadratic formula. He eventually came up with a 4-meter-long quiz sheet, slowly revealing the logic behind … Continue reading The Grand Quadratic Formula Quiz!

Dissecting Polygons

Every polygon can be triangulated into exactly n-2 triangles. So you’ve got the triangulation theorem and the totally opposite theorem in the math universe, Girard’s theorem (the formula for the … Continue reading Dissecting Polygons