MotorAttractor with Box2D in Processing (Java)

In this project Simon combined two exercises and one example from Daniel Shiffman’s Nature of Code book, Chapter 5 – Physic Libraries. The specific physics library used here is Box2D. Simon combined exercises 5.6 (Bridge) and 5.10 (Attraction Apply Force), and example 5.7 (Create a windmill) to create a motor that catapults particles towards an attractor. If the particles fly past the attractor, “bricks” can be added to the canvas by clicking the mouse – the weight of the bricks helps regulate the motor in the right direction. For this project, both gravitational attraction and global gravity force were applied:

 

 

 

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