DIY: Derive It Yourself

This is Simon’s preferred way of learning math and physics: try to work out the formulas independently. This time it’s the collision formulas which he attempts to depict geometrically. You … Continue reading DIY: Derive It Yourself

Physics Engine using Verlet Integration

Simon created a physics engine in Python with Turtle. He used Verlet integration (French pronunciation: ​[vɛʁˈlɛ]), a numerical method for integrating Newton’s equations of motion in calculating trajectories of particles in molecular … Continue reading Physics Engine using Verlet Integration

Simon’s Corona Epidemic Simulation Code Along Project

At the beginning of April, Simon started working on his COVID-19 epidemic simulation project, implementing a number of scenarios (like various degrees of hygiene, quarantine, social distancing), explaining his code … Continue reading Simon’s Corona Epidemic Simulation Code Along Project