Perlin Noise Combined with Sine Wave Translation into Processing

Simon translated Daniel Shiffman’s Graphing 1D Perlin Noise tutorial into Processing (Java). The project involved combining perlin noise and sine wave:   He also attempted to translate Perlin Noise Flow Field … Continue reading Perlin Noise Combined with Sine Wave Translation into Processing

Polar to Cartesian converter (Simon’s own code)

Simon built a Polar to Cartesian converter (Simon’s own code). You can enter the radius in pixels and the angle in degrees, click “convert” and you get the coordinates in … Continue reading Polar to Cartesian converter (Simon’s own code)

Plinko game translated into Processing (Java) and Box2D

Simon translated Daniel Shiffman’s Plinko game coding challenge from JavaScript and Matter.JS into Processing (Java) and Box2D: Simon adds that he didn’t actually do part 4 of the coding challenge, … Continue reading Plinko game translated into Processing (Java) and Box2D

Steering Behaviors: flow field, dot product, scalar projection

Simon’s big project the last couple of days was about making a steering behaviors database, complete with a navigation menu (in Cloud9): He managed to finish the first two examples … Continue reading Steering Behaviors: flow field, dot product, scalar projection

Simple Physics. Translating from Lua (the language in the Codea app) into Java

Simon came up with an idea to translate a physics visualization from the Codea app (using a language called Lua) into Processing (Java) by applying Box2D. The first two videos … Continue reading Simple Physics. Translating from Lua (the language in the Codea app) into Java

Simon translated Attraction and Repulsion Forces Coding Challenge into Java

Simon translated part of the Attraction and Repulsion Forces Coding Challenge from JavaScript into Processing (Java). In the first video below he explains the formulas for attraction and repulsion forces: … Continue reading Simon translated Attraction and Repulsion Forces Coding Challenge into Java

Nearest Neighbour Coding Challenge. Euclidean Distance.

The notes above are from a couple days ago when Simon was trying to explain to me, where the formula for calculating similarity s = 1/1+c comes from. He linked it … Continue reading Nearest Neighbour Coding Challenge. Euclidean Distance.