Infinite Line in Processing. Simon’s own code.

A beautiful project in Processing (Java), Simon’s own code, resembling  an El Lissitzky painting that you can control and change with the mouse (without Simon knowing El Lissitzky). Resulted from … Continue reading Infinite Line in Processing. Simon’s own code.

Error with Genetic Algorithm. What is wrong?

Simon was almost done translating Smart Rockets example no. 2 (Smart Rockets Superbasic) from Daniel Shiffman’s The Nature of Code, from Processing (Java) into JavaScript in Cloud9, when he got … Continue reading Error with Genetic Algorithm. What is wrong?

Thoughts on Fidget Spinner Simulation

In his recent Live Stream, Daniel Shiffman announced he would make a fidget spinner simulation in the near future. Inspired by this idea, Simon has jotted down some code for … Continue reading Thoughts on Fidget Spinner Simulation

Box2D into Codea, Java into Lua

Several recent translations of Box2D examples (from Daniel Shiffman’s book The Nature of Code) into Codea, that is Processing (Java) into Lua. Both Box2D and Codea are physics libraries. Surface: … Continue reading Box2D into Codea, Java into Lua

Autonomous Agents. Steering Behaviors. Flocking.

Simon’s full-screen take on Flocking, based on Chapter 6 from The Nature of Code (Autonomous Agents). The code comes from Daniel Shiffman’s tutorial Combining Behaviors: Flocking. In Simon’s words, Autonomous … Continue reading Autonomous Agents. Steering Behaviors. Flocking.

Drawing Object Trails in Processing

Simon’s translation of the Drawing Object Trails p5.js tutorial into Processing. In the tutorial, Daniel Shiffman looked at how an object can store a history of positions thus allowing to render the object’s … Continue reading Drawing Object Trails in Processing

Minimum Spanning Tree in Processing

Simon’s version of Daniel Shiffman’s Minimum Spanning Tree tutorial: Simon translated it from JavaScript into Processing (Java), “a much more complex project than the circles with no overlap!” A minimum spanning … Continue reading Minimum Spanning Tree in Processing