Cannon Game in Processing
Simon shows the Cannon game he created in Processing (Java). He says he was inspired by the Stackoverflow forum, where he saw an example of the game and later wrote … Continue reading Cannon Game in Processing
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Simon shows the Cannon game he created in Processing (Java). He says he was inspired by the Stackoverflow forum, where he saw an example of the game and later wrote … Continue reading Cannon Game in Processing
Simon installed Processing on his RaspberryPi recently (using the terminal, which looked terribly sophisticated and scary as on Linux you’re forced to do everything through the terminal) and started preparing … Continue reading Processing on RaspberryPi
In the video below, Simon is showing the cloud design he contributed to the community project collecting cloud designs for the Processing Community Day coming up on October 21, 2017. … Continue reading Simon contributed his own cloud for the Processing Community Day
Simon made an interactive version of Daniel Shiffman’s Attraction and Repulsion Project:
Simon set the timer for himself for 10 to 15 minutes, programming parts of the Rumikub game in Java (Processing):
Among other projects during the vacation were also computer vision projects: color sensor, color tracker, motion sensor and motion/ face detection in Java (in Processing), partially Simon’s own code: … Continue reading Computer Vision Projects in Java (Processing)
Simon hadn’t been writing in Python for months but seems to be quite fluent still, here using the Python space in Processing for the first time:
This is one Simon’s most beautiful projects recently! Simon saw the idea to link the webcam image to the boids of a flocking system in a video by Daniel Shiffman, … Continue reading Flocking System Painting with Pixels
Simon has created animations visualizing sound waves (Triangle, Sawtooth, Square and Sine waves) in Processing (Java), using wave functions. These are the functions he used for the Sawtooth, Square and … Continue reading Sound Wave Maths in Processing
Simon built a beautiful interactive circle intersection program in Processing, in which the circles detect intersection and change colors (according to Perlin Noise) once it occurs. The player can control … Continue reading Circle Intersection with Perlin Noise in Processing (Interactive)
This is one of Simon’s most enchanting and challenging projects so far: working on his own little AIs. As I’ve mentioned before, when it comes to discussing AI, Simon is … Continue reading Simon’s own little neural network
Simon has created a great new game in Processing: The Hero Game! It is somewhat like the good old Mario, except that Simon has no idea what Mario is and … Continue reading Hero Game in Processing. Simon’s Own Code.