Simon’s changes to Daniel Shiffman’s Spherical Geometry Coding Challenge

Simon talks about his changes to Daniel Shiffman’s Spherical Geometry Coding Challenge: He has rewritten the code in an object oriented manner. Later he also turned the sphere into an … Continue reading Simon’s changes to Daniel Shiffman’s Spherical Geometry Coding Challenge

Back to Attractor with ToxicLibs

Simon returned to his old Attractor sketch in Processing once again, now adding some new functions: The code original came from Daniel Shiffman’s book The Nature of Code, Chapter 5 (Physics … Continue reading Back to Attractor with ToxicLibs

Simon’s Changes to the Lorenz Attractor Coding Challenge

Simon explains why he slightly changed Daniel Shiffman’s Lorenz Attractor Coding Challenge: Simon used four variables instead of 11. The Lorenz system is a system of ordinary differential equations, first … Continue reading Simon’s Changes to the Lorenz Attractor Coding Challenge

Back to Python (and C#)!

Simon was preoccupied with vector functions for most of the day on Saturday, compiling what, at first site, looked like a monstrously excessive code in Processing (he recycled some of … Continue reading Back to Python (and C#)!

Translating Car On Terrain project from Phaser.io into Processing

Today Simon spent hours translating this Car On Terrain project from Phaser.io (where it appears in JavaScript) into Processing (Java). He loved doing it in a form of a lesson for … Continue reading Translating Car On Terrain project from Phaser.io into Processing

Infinite Line in Processing. Simon’s own code.

A beautiful project in Processing (Java), Simon’s own code, resembling  an El Lissitzky painting that you can control and change with the mouse (without Simon knowing El Lissitzky). Resulted from … Continue reading Infinite Line in Processing. Simon’s own code.