Pong translated from Codea into Processing
Simon translating the game of Pong from Codea (Lua) into Processing (Java).
a homeschooling blog about Simon, a young mathematician and programmer, and his little sister Neva. Visit https://simontiger.com
Simon translating the game of Pong from Codea (Lua) into Processing (Java).
Simon talks about his changes to Daniel Shiffman’s Spherical Geometry Coding Challenge: He has rewritten the code in an object oriented manner. Later he also turned the sphere into an … Continue reading Simon’s changes to Daniel Shiffman’s Spherical Geometry Coding Challenge
Simon’s lecture on the different ways to simulate light in Processing (Java):
Simon returned to his old Attractor sketch in Processing once again, now adding some new functions: The code original came from Daniel Shiffman’s book The Nature of Code, Chapter 5 (Physics … Continue reading Back to Attractor with ToxicLibs
Simon explains why he slightly changed Daniel Shiffman’s Lorenz Attractor Coding Challenge: Simon used four variables instead of 11. The Lorenz system is a system of ordinary differential equations, first … Continue reading Simon’s Changes to the Lorenz Attractor Coding Challenge
In the videos below, Simon is building a Codota demo in Java. Codota is an AI programming assistant that is looking for solutions on GitHub and other global resources and … Continue reading Simon testing Codota
In for a shower? Simon made a beautiful Cloud Simulation in Processing (Java). He wrote this code himself. This is the final version of the project: The whole project is … Continue reading Cloud Simulation. Simon’s Own Code.
Simon was preoccupied with vector functions for most of the day on Saturday, compiling what, at first site, looked like a monstrously excessive code in Processing (he recycled some of … Continue reading Back to Python (and C#)!
Simon’s creative “remix” of example 2.7 from Daniel Shiffman’s The Nature of Code, Chapter 2 (Forces).
Today Simon spent hours translating this Car On Terrain project from Phaser.io (where it appears in JavaScript) into Processing (Java). He loved doing it in a form of a lesson for … Continue reading Translating Car On Terrain project from Phaser.io into Processing
Simon wrote a modulus counting program in Processing after we were discussing why 1 % 2 = 1 and why 2 % 4 = 2. He basically told me he … Continue reading Modulus Counting in Processing
A beautiful project in Processing (Java), Simon’s own code, resembling an El Lissitzky painting that you can control and change with the mouse (without Simon knowing El Lissitzky). Resulted from … Continue reading Infinite Line in Processing. Simon’s own code.