Flocking System Painting with Pixels

This is one Simon’s most beautiful projects recently! Simon saw the idea to link the webcam image to the boids of a flocking system in a video by Daniel Shiffman, … Continue reading Flocking System Painting with Pixels

Sound Wave Maths in Processing

Simon has created animations visualizing sound waves (Triangle, Sawtooth, Square and Sine waves) in Processing (Java), using wave functions. These are the functions he used for the Sawtooth, Square and … Continue reading Sound Wave Maths in Processing

Circle Intersection with Perlin Noise in Processing (Interactive)

Simon built a beautiful interactive circle intersection program in Processing, in which the circles detect intersection and change colors (according to Perlin Noise) once it occurs. The player can control … Continue reading Circle Intersection with Perlin Noise in Processing (Interactive)

Hero Game in Processing. Simon’s Own Code.

Simon has created a great new game in Processing: The Hero Game! It is somewhat like the good old Mario, except that Simon has no idea what Mario is and … Continue reading Hero Game in Processing. Simon’s Own Code.

Interactive Math Functions

Simon was reading about math functions on Wikipedia and came up with an idea to create an interactive math functions editor in JavaScript that would visualize (i.e. show the graphs … Continue reading Interactive Math Functions

The Sea Game. Simon’s First Own Game.

Simon created his very first video game completely on his own. Everything in this game he came up with by himself – from the original idea and design to the … Continue reading The Sea Game. Simon’s First Own Game.

Fractal Trees Customized

This weekend Simon came back to his old fascination, Fractal Trees. This time he didn’t just follow along Daniel Shiffman’s coding challenges, but created customized versions of Daniel’s trees, adding … Continue reading Fractal Trees Customized