Ways to create 4D noise
Simon comparing possibilities to create 4D noise in different computer languages:
a homeschooling blog about Simon, a young mathematician and programmer, and his little sister Neva. Visit https://simontiger.com
Simon comparing possibilities to create 4D noise in different computer languages:
This project got strangled somewhere along the way, but Simon got quite far with the interface. Hopefully, he will continue some day. he was thinking of calling the editor something … Continue reading Simon making his own text editor with Ace.js and Firebase
This is one Simon’s most beautiful projects recently! Simon saw the idea to link the webcam image to the boids of a flocking system in a video by Daniel Shiffman, … Continue reading Flocking System Painting with Pixels
Simon has created animations visualizing sound waves (Triangle, Sawtooth, Square and Sine waves) in Processing (Java), using wave functions. These are the functions he used for the Sawtooth, Square and … Continue reading Sound Wave Maths in Processing
Simon built a beautiful interactive circle intersection program in Processing, in which the circles detect intersection and change colors (according to Perlin Noise) once it occurs. The player can control … Continue reading Circle Intersection with Perlin Noise in Processing (Interactive)
Magformers (magnetic building sets involving maths) used to be Simon’s greatest passion when he was six (just a year ago!) and this week he has been travelling in time to … Continue reading Automatic Magformers Table
Simon has turned Daniel Shiffman’s Maze Generator Coding Challenge (generating a maze using the Depth-First Search Recursive algorithm) into a game in Processing (Java). It’s not fully operative yet, as the … Continue reading Maze Generator Game in Processing
Simon’s new series of web development tutorials: two new playlists How to make a Calendar and How to make Buttons:
This is one of Simon’s most enchanting and challenging projects so far: working on his own little AIs. As I’ve mentioned before, when it comes to discussing AI, Simon is … Continue reading Simon’s own little neural network
Simon has created a great new game in Processing: The Hero Game! It is somewhat like the good old Mario, except that Simon has no idea what Mario is and … Continue reading Hero Game in Processing. Simon’s Own Code.
Simon has been studying various 2D collisions (via the p5.collide2D library and paulbourke.net), especially the Circle-Rectangle Intersection (Collision). He was so busy with this problem that he even put it down in chalk … Continue reading Circle-Rectangle Intersection (Collision)
We were caught up in the rain and had to wait at a restaurant. What do you do in a situation like this? Simon made a snake game on his … Continue reading Snake Game in Codea