Physics Engine using Verlet Integration

Simon created a physics engine in Python with Turtle. He used Verlet integration (French pronunciation: ​[vɛʁˈlɛ]), a numerical method for integrating Newton’s equations of motion in calculating trajectories of particles in molecular … Continue reading Physics Engine using Verlet Integration

2D and 3D Cloth with ToxicLibs

Simon built this awesome animation that looks and moves like a hammock on Sunday, a coding challenge on Daniel Shiffman’s channel. In this challenge Simon used the toxiclibs physics library to create … Continue reading 2D and 3D Cloth with ToxicLibs

Matter.js (Physics Library)

Simon got seriously hooked on Matter.js, a a 2D JavaScript physics library that supports rigid body collisions and constraints. He started with Daniel Shiffman intro to Matter.js, downloaded it using GitBash … Continue reading Matter.js (Physics Library)