Hair Simulation
Simon’s little beautiful Perlin Noise project that was originally meant as a screen crack sim but looks more like hair:
a homeschooling blog about Simon, a young mathematician and programmer, and his little sister Neva. Visit https://simontiger.com
Simon’s little beautiful Perlin Noise project that was originally meant as a screen crack sim but looks more like hair:
Yesterday’s live stream, in which Simon continued teaching Perlin Noise (tweaking values and flow field):
Today’s livestream devoted to Perlin Noise: Livestream screenshot:
Simon built a beautiful interactive circle intersection program in Processing, in which the circles detect intersection and change colors (according to Perlin Noise) once it occurs. The player can control … Continue reading Circle Intersection with Perlin Noise in Processing (Interactive)
Simon translated Daniel Shiffman’s Graphing 1D Perlin Noise tutorial into Processing (Java). The project involved combining perlin noise and sine wave: He also attempted to translate Perlin Noise Flow Field … Continue reading Perlin Noise Combined with Sine Wave Translation into Processing
Simon wanted to pretend like he is flying over an endless terrain ad completed this Terrain Generation with Perlin Noise in Processing Coding Challenge by Daniel Shiffman yesterday.
Simon had a lot fun following Daniel Shiffman’s Graphing Perlin Noise tutorial. In the video’s below he explains some of the basic concepts he learned. :
I think this is probably the most beautiful coding challenge Simon has completed so far. It’s based on a Perlin noise coding challenge by Daniel Shiffman where you’re asked to create a … Continue reading Perlin Noise Flow Field Coding Challenge